here is the first script(its in serverscriptservice)
PowerData = game:GetService("DataStoreService"):GetDataStore("PowerData") RebirthsData = game:GetService("DataStoreService"):GetDataStore("RebirthsData") game.Players.PlayerAdded:Connect(function(plr) local LB = Instance.new("IntValue") LB.Name = "leaderstats" LB.Parent = plr --data store script/leader stats script local p = Instance.new("IntValue") p.Name = "Power" p.Parent = LB p.Value = PowerData:GetAsync(plr.userId) or 0 local r = Instance.new("IntValue") r.Name = "Rebirths" r.Parent = LB r.Value = RebirthsData:GetAsync(plr.userId) or 0 end) game.Players.PlayerRemoving:Connect(function(plr) PowerData:SetAsync(plr.userId,plr.leaderstats.Power.Value) RebirthsData:SetAsync(plr.userId,plr.leaderstats.Rebirths.Value) end)
here is the second script(its in starter player scripts)
local Player = game.Players.LocalPlayerscript.Parent.LeftHand.Touched:connect(function(hit) if hit.Parent.Humanoid and dmg == true then hit.Parent.Humanoid:TakeDamage(20) local Mouse = Player:GetMouse() local dmg = true Mouse.KeyDown:connect(function(key) --punch script if key == "q" then local an = script.Parent.Humanoid:LoadAnimation(script.Animation) an:Play() dmg = false wait(1) dmg = true wait(2) end end) end end)
It's a quite easy fix, you just have to multiply the damage with your stats.
-- Localscript local Player = game.Players.LocalPlayer local LB = Player:WaitForChild("leaderstats") local p = LB:WaitForChild("Power") local damage = 20 * p.Value -------------- Humanoid:TakeDamage(damage)
This will multiply the damage that the Humanoid will receive by your 'Power' value.
Also, you should use a Changed() Event for the 'Power' value, so the damage will increase every time your 'Power' value increases.
-- Localscript p.Changed:Connect(function() local damage = 20 * p.Value end)
One more thing, your script will make you able to run the KeyDown event when your Character's Left Hand is touched. You need to put the KeyDown event outside of the Touched event.
local Player = game.Players.LocalPlayer local LB = Player:WaitForChild("leaderstats") local p = LB:WaitForChild("Power") local damage = 20 * p.Value script.Parent.LeftHand.Touched:connect(function(hit) if hit.Parent.Humanoid and dmg == true then hit.Parent.Humanoid:TakeDamage(damage) local Mouse = Player:GetMouse() local dmg = true end end) Mouse.KeyDown:connect(function(key) --punch script if key == "q" then local an = script.Parent.Humanoid:LoadAnimation(script.Animation) an:Play() dmg = false wait(1) dmg = true wait(2) end end)
If you have any questions, please feel free to ask them. I hope I helped.