I want to do an animation for Voidacity's Script builder (more exactly this one: http://web.roblox.com/games/843468296/Void-Script-Builder-Place-1) so i can press a key and it plays the animation. But every time I try to do that, it's just moving the character randomly. Can someone help me understand how that works? I know that a script made for hacking (Grab Knife) its using CFrame to animate. My attempt was this:
local player = game.Players.nbkdn
repeat wait() until player.Character.Humanoid --I know i have this useless thing but im new to scripting and this is the only way it worked for me.
local humanoid = player.Character.Humanoid
local mouse = player:GetMouse()
local c = humanoid.Parent
local la = c["Left Arm"]
local ra = c["Right Arm"]
local ll = c["Left Leg"]
local rl = c["Right Leg"]
local head = c.Head
local t = c.Torso
mouse.KeyDown:connect(function(key)
if key == "e" then
t.CFrame = CFrame.new(-0.032, -0.039, 0)
la.CFrame = CFrame.Angles(0, 0, math.rad(-91.902))
ra.CFrame = CFrame.Angles(0, 0, math.rad(91.616))
wait(0.1)
t.CFrame = CFrame.new(-0.032, 0.429, 0)
ll.CFrame = CFrame.Angles(0, 0, math.rad(-6.818))
rl.CFrame = CFrame.Angles(0, 0, math.rad(9.969))
head.CFrame = CFrame.Angles(math.rad(3.667), 0, 0)
wait(0.1)
t.CFrame = CFrame.new(0, 1.072, 0)
ll.CFrame = CFrame.Angles(0, 0, math.rad(-16.215))
rl.CFrame = CFrame.Angles(0, 0, math.rad(16.043))
la.CFrame = CFrame.new(-0.537, 0.071, 0) * CFrame.Angles(0, 0, math.rad(-97.575))
ra.CFrame = CFrame.new(0.33, 0.023, 0) * CFrame.Angles(0, 0, math.rad(93.965))
head.CFrame = CFrame.Angles(math.rad(14.324), 0, 0)
wait(0.45)
t.CFrame = CFrame.new(0, -0.156, 0) * CFrame.Angles(math.rad(-6.36), 0, 0)
ll.CFrame = CFrame.Angles(0, 0, math.rad(11.86))
rl.CFrame = CFrame.Angles(0, 0, math.rad(-7.563))
la.CFrame = CFrame.new(0.216, -0.029, 0) * CFrame.Angles(0, 0, math.rad(-92.189))
ra.CFrame = CFrame.new(-0.013, -0.001, 0) * CFrame.Angles(0, 0, math.rad(90.184))
head.CFrame = CFrame.Angles(math.rad(-16.501), 0, 0)
wait(0.15)
t.CFrame = CFrame.new(0, -0.985, 0.093) * CFrame.Angles(math.rad(-6.36), 0, 0)
ll.CFrame = CFrame.Angles(0, 0, math.rad(26.413))
rl.CFrame = CFrame.Angles(0, 0, math.rad(-23.434))
la.CFrame = CFrame.new(0.29, -0.032, 0) * CFrame.Angles(0, 0, math.rad(-95.455))
ra.CFrame = CFrame.new(-0.215, -0.002, 0) * CFrame.Angles(0, 0, math.rad(92.876))
head.CFrame = CFrame.Angles(math.rad(-24.351), 0, 0)
wait(0.05)
t.CFrame = CFrame.new(0, -0.064, 0.054) * CFrame.Angles(math.rad(-0.401), 0, 0)
ll.CFrame = CFrame.Angles(0, 0, math.rad(6.245))
rl.CFrame = CFrame.Angles(0, 0, math.rad(-4.641))
head.CFrame = CFrame.Angles(math.rad(-0.688), 0, 0)
wait(0.05)
t.CFrame = CFrame.new(0, -0.064, 0.054) * CFrame.Angles(math.rad(0.859), 0, 0)
ll.CFrame = CFrame.Angles(0, 0, math.rad(-1.776))
rl.CFrame = CFrame.Angles(0, 0, math.rad(2.063))
end
end)

3 comments
KeyDown() is deprecated, please use UserInputService instead.
i know but it still works, i have problems with the cframe part
Don't use it even if it 'works'. Deprecation implies it can be removed in the near future therefore breaking your game scripts using that code.