I really don't want to use remote functions because I heard it slows down everything and I don't know how to operate remote functions for a shop. But I would want to use remote events because its easy to do so which do I use?
Should I use Remote Functions or Remote Events for a shop?
1 answer
Both RemoteEvents and Functions slow down the game if you fire/invoke them too much that it gets over its limit.
When you want to return values, use RemoteFunctions, if you don't want to return anything, use a RemoteEvent.
RemoteFunctions are pretty easy to use and are just like RemoteEvents:
-> Handled in server, invoked on client
-- server script
function RemoteFunction.OnServerInvoke(player)
print(player.Name)
return player.Name .. ' invoked the function'
end)
-- local script
print( RemoteFunction:InvokeServer() ) -- <player name here> invoked the function
-> Handled on client, invoked on server
--client
function RemoteFunction.OnClientInvoke()
return game.Players.LocalPlayer:GetMouse().X
end
-- server
print( RemoteFunction:InvokeClient( some player ) ) -- some player's Mouse's x coordinate on their screen
2 comments
good job
No. NEVER use :InvokeClient()! Using allows exploiters to break your game because RemoteFunctions yield the script that fired them until they get a response so if the client disconnects before it fires back then the whole script is permanently yielded. Or if the client is a hacker, they can choose not to fire back. If you really want to use them, then you could use a timeout.
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1 comment
remote events all the way