So I have this spiderman script and when you insert it it turns you into spiderman. But I dont want the suit when it is inserted. And the toggle suit button.
This isn't the full script
if active then for i,v in pairs(plr.Character:GetChildren()) do if v:IsA('Accessory') then if v:FindFirstChildOfClass('Part') then if v:FindFirstChildOfClass('Part'):FindFirstChildOfClass('SpecialMesh') then if v:FindFirstChildOfClass('Part'):FindFirstChildOfClass('SpecialMesh').TextureId ~= "rbxassetid://454487924" then table.insert(hats,v:Clone()) end end end v:Destroy() elseif v:IsA('Shirt') then if v.ShirtTemplate ~= 'rbxassetid://616223451' then table.insert(hats,v:Clone()) end v:Destroy() elseif v:IsA('Pants') then if v.PantsTemplate ~= 'rbxassetid://616226602' then table.insert(hats,v:Clone()) end v:Destroy() end end local shirt = Instance.new('Shirt',plr.Character) shirt.ShirtTemplate = 'rbxassetid://616223451' local pants = Instance.new('Pants',plr.Character) pants.PantsTemplate = 'rbxassetid://616226602' local ac = Instance.new('Accessory',plr.Character) local pa = Instance.new('Part',ac) pa.Size = Vector3.new(1,1,1) local me = Instance.new('SpecialMesh',pa) me.MeshType = Enum.MeshType.FileMesh me.MeshId = 'rbxassetid://151354047' me.TextureId = 'rbxassetid://454487924' me.Scale = Vector3.new(1.26,1.26,1.26) local weld = Instance.new('Weld',pa) weld.Part0 = pa weld.Part1 = plr.Character.Head else for i,v in pairs(plr.Character:GetChildren()) do if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then v:Destroy() end end for i,v in pairs(hats) do v:Clone().Parent = chr end end end)
