I previously tried to use this but it doesn't work
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.HumanoidRootPart.CFrame = CFrame.new(workspace.tp)
end
I need to be able to teleport all players to a map once its loaded and back when the map is unloaded/round is over but my teleport script doesnt seem two work
while true do
local map = math.random(1, 4)
if map == 1 then
local gamespawn = game.Lighting.Map1.SpawnLocation
local m = Instance.new("Message", game.Workspace)
m.Text = "map1test"
wait(3)
------------------------------
-- Code where all players get teleported into map
------------------------------
m:Destroy()
local Map1copy = game.Lighting.Map1:clone()
Map1copy.Parent = game.Workspace
wait(4)
------------------------------
-- Code where all the players get teleported back to the lobby
------------------------------
Map1copy:Destroy()
elseif map == 2 then
local m = Instance.new("Message", game.Workspace)
m.Text = "map2test"
wait(3)
------------------------------
-- Code where all players get teleported into map
------------------------------
m:Destroy()
local Map2copy = game.Lighting.Map2:clone()
Map2copy.Parent = game.Workspace
wait(4)
------------------------------
-- Code where all the players get teleported back to the lobby
------------------------------
Map2copy:Destroy()
elseif map == 3 then
local m = Instance.new("Message", game.Workspace)
m.Text = "map3test"
wait(3)
------------------------------
-- Code where all players get teleported into map
------------------------------
m:Destroy()
local Map3copy = game.Lighting.Map3:clone()
Map3copy.Parent = game.Workspace
wait(4)
------------------------------
-- Code where all the players get teleported back to the lobby
------------------------------
Map3copy:Destroy()
elseif map == 4 then
local m = Instance.new("Message", game.Workspace)
m.Text = "map4test"
wait(3)
------------------------------
-- Code where all players get teleported into map
------------------------------
m:Destroy()
local Map4copy = game.Lighting.Map4:clone()
Map4copy.Parent = game.Workspace
wait(4)
------------------------------
-- Code where all the players get teleported back to the lobby
------------------------------
Map4copy:Destroy()
end
end
