I've seen this in many games, yet I have no clue how it's done. I'm not asking for any code, just an explanation of how to achieve this.
COMMUNITY QUESTION
How would you go about making floating damage text?
1 answer
you can do that by instancing a billboard Gui and placing it in the head of a player that is taking damage.. then instance a a text label and put it in the billboard Gui...
Set the text for the billboard to players max health - player current health.. Then destroy the billboard Gui... Look at the example below
local tool = script.Parent --The tool object
local handle = tool.Handle --The handle you hold when you equip the tool
Tool.Equipped:connect(function(mouse)
mouse.Button1Down:connect(function()
local ray = Ray.new(handle.CFrame, (mouse.Hit.p - handle.CFrame.p).Unit * 300) --Bullet(ray) goes 300 studs
local part, position = workspace:FindPartOnRay(ray, nil, true,false)
if part then
if part.Parent:FindFirstChild("Humanoid") then
part.Parent.Humanoid:TakeDamage(45)
local bill = instance.new("BillBoardGui",part.Parent[Head])
local text = instance.new("TextLabel", bill)
text.Text = part.Parent.Humanoid.MaxHealth - part.Parent.Humanoid.Health
--This is how its done :D
end
end
end)
end)
2 comments
0
:connect(), instance.new and the parent argument of Instance.new() is deprecated
0
it should work... Am gonna make one tomorrow and test it ten i'll give you the code and tell you where to put it :D
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1 comment
You can use a BillboardGui and parent it to the player's head