What could be the best way to make a real time movement of a bullet? Is it possible to use ray cast then use cframe to move the bullet along the line or would the best way to move a bullet in real time be using cframe and the touched event?
COMMUNITY QUESTION
What is the best way to make/move a bullet?
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Use body velocity to propel the bullet
Body Velocity - and if you script it well, you can add bullet drop
I’m currently using raycasting to cast a bullet as if it has physics. I divide the raycast into segments and position the bullet every heartbeat. BodyVelocitys can work but I’ve had issues with Touched event.
“Best way” will be up to you by testing different methods.