So I'm working on some sort of cross-server chat and would like the text to first be put in a value before getting filtered and sent. Unfortunately, the value is still empty. I have a feeling that this has to do with FE but I'm not sure. Thank you.
Script:
script.Parent.MouseButton1Click(function()
game.Lighting.Value.Value = script.Parent.Parent.TextBox.Text
end)

2 comments
Lol just realized I answered your question wrong lol. Exchange your Value with a stringvalue. then your script will work
It's already a stringvalue