The script below creates a "SelectionBox" around any part/model that the players mouse is targeting, it doesn't however create one around the Player Model, I believe this is because mouse.Target filters out the Player Model to prevent certain things. I'm wondering if theres anyway to go about this without having to use Raycasting as I haven't yet started learning about it.
Selectionbox Script
local modelMode = false
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local selection = Instance.new("SelectionBox")
selection.Color3 = Color3.new(0,0,5)
selection.Parent = player.PlayerGui
mouse.Move:Connect(function()
local target = mouse.Target
if not target then
selection.Adornee = nil
elseif modelMode then
if target.Parent:IsA("Model") then
selection.Adornee = target.Parent
elseif target.Parent.Parent:IsA("Accoutrement") then
selection.Adornee = target.Parent.Parent
elseif target:IsA("BasePart") then
selection.Adornee = target
else
selection.Adornee = nil
end
else
if target:IsA("BasePart") then
selection.Adornee = target
else
selection.Adornee = nil
end
end
end)
I'm not asking for anyone to script this for me, rather to let me know if there are any other ways to go about doing this.
EDIT: Here's a GIF of what I'm trying to explain https://gyazo.com/43a0c4181bf7ed19129e1691ef0110a2
EDIT EDIT: Learned some new info which may be useful in helping someone to help me. I've learned that mouse.Target doesn't filter out Character Models, rather it filters out the LocalPlayers Character Model. As seen below;

2 comments
Can't you edit your original question instead of just writing "EDIT" on a new post?
But that doesn't get bumped.