Greetings. I've a script that shows a virtual time in a game, but it doesn't work. The script is this:
-- [Time]
local HoursD = script.Parent.Hours.HoursD.Value
local HoursU = script.Parent.Hours.HoursU.Value
local MinutesD = script.Parent.Minutes.MinutesD.Value
local MinutesU = script.Parent.Minutes.MinutesU.Value
local SecondsD = script.Parent.Seconds.SecondsD.Value
local SecondsU = script.Parent.Seconds.SecondsU.Value
local TimeLabel = script.Parent.Text
-- [Loop]
while true do
SecondsU = SecondsU + 1
wait(1)
TimeLabel = HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU
print(HoursD,HoursU,MinutesD,MinutesU,SecondsD,SecondsU)
if SecondsU == 9 then
wait(1)
SecondsU = 0
SecondsD = SecondsD + 1
TimeLabel = (HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU)
end
if SecondsD == 5 and SecondsU == 9 then
wait(1)
SecondsU,SecondsD = 0
MinutesU = MinutesU + 1
TimeLabel = (HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU)
end
if MinutesU == 9 then
MinutesU = 0
MinutesD = MinutesD + 1
TimeLabel = (HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU)
end
if MinutesD == 5 and MinutesU == 9 and SecondsD == 5 and SecondsU == 9 then
MinutesD,MinutesU = 0
HoursU = HoursU + 1
TimeLabel = (HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU)
end
if HoursU == 9 then
HoursU = 0
HoursD = HoursD + 1
TimeLabel = (HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU)
end
if HoursD == 2 and HoursU == 3 and MinutesD == 5 and MinutesU == 9 and SecondsD == 5 and SecondsU == 9 then
HoursD = 0
HoursU = 0
MinutesD = 0
MinutesU = 0
SecondsD = 0
SecondsU = 0
TimeLabel = (HoursD..HoursU..":"..MinutesD..MinutesU..":"..SecondsD..SecondsU)
end
end
But, when I start the game, the loop isn't starting: The textlabel remains as 00:00:00, and I don't see anything in the output. How can I solve it?

1 comment
what am I looking at ._.