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✓ ANSWER ACCEPTED

How do I use a remote event in this script?

It's a local script and I'm trying to insert a remote event for it to not be client sided

local cpsamount = 1 --how much cps given
local price = 50 --price of item

aot = 0
script.Parent.MouseButton1Click:connect(function()
	local bux = game.Players.LocalPlayer.leaderstats.Bux
	local button = script.Parent.Parent
	local cps = bux.Parent.Parent.Stats.Cps
	button.BackgroundColor3 = Color3.fromRGB(0,0,0)
	if bux.Value >= price then
		cps.Value = cps.Value + cpsamount
		aot = aot + 1
		bux.Value = bux.Value - price
		local sound = script.Parent.Parent.Parent.Sound
		sound:Play()
		local msg = game.ReplicatedStorage.MSG:clone()
		msg.Parent = game.Players.LocalPlayer.PlayerGui
		msg.TextBox:TweenPosition(UDim2.new(-0.015,0, -0.045,0), 'Out', 'Bounce', 1.5)
		wait(2.5)
		msg:Destroy()
	else
		print("Not enough")
	end
end)

1 comment

0

Try doing it yourself

1 answer

✓ Accepted answer

In the future, check the wiki before asking here. Anyways, to answer your question, start by going to ReplicatedStorage and inserting a RemoteEvent.

You can have a script do code when this event is triggered by a local script using the "OnServerEvent" event of the remote itself. (Basically, the same way you would use a Touched event, but with a different event in place of it)

In the LocalScript, you can fire the remote event by using a built-in function of the event,

game.ServerStorage.RemoteEvent:FireServer()

As an added tip, you can use the local script to send data along with the trigger by having it as an argument. For example,

game.ServerStorage.RemoteEvent:FireServer(Vector3.new(15, 1, 0))

If this answered your question, please accept it. You can find more info here as well. wiki.roblox.com/index.php?title=Remote_Functions_%26_Events

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