GIF of the current situation https://gyazo.com/1595731dce089ffa39d10e0786e7e50b
SERVERSCRIPT
game.ReplicatedStorage.Shambles.OnServerEvent:Connect(function(player, part1, part2)
print("Teleported Parts")
part1.Position = part2.Position
part2.Position = part1.Position
end)
LOCALSCRIPT
play = game.Players.LocalPlayer
mouse = play:GetMouse()
local selectionbox = Instance.new("SelectionBox")
selectionbox.Color3 = Color3.new(5,0,0)
selectionbox.Name = "redbox"
selectionbox.Archivable = true
local selectionbox2 = Instance.new("SelectionBox")
selectionbox2.Color3 = Color3.new(0,5,0)
selectionbox2.Name = "greenbox"
selectionbox2.Archivable = true
function key(inputObject,gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.X then
if mouse.Target == nil then end
if mouse.Target ~= nil and mouse.Target.Name ~= "CutPlane1" and mouse.Target.Name ~= "CutPlane2" then
if mouse.Target.Name == "Baseplate" then end
selectionbox.Parent = mouse.Target
selectionbox.Adornee = mouse.Target
wait()
end
end
end
game:GetService("UserInputService").InputBegan:Connect(key)
function key(inputObject,gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.C then
if mouse.Target == nil then end
if mouse.Target ~= nil and mouse.Target.Name ~= "CutPlane1" and mouse.Target.Name ~= "CutPlane2" then
if mouse.Target.Name == "Baseplate" then end
selectionbox2.Parent = mouse.Target
selectionbox2.Adornee = mouse.Target
wait()
end
end
end
game:GetService("UserInputService").InputBegan:Connect(key)
function key(inputObject,gameProcessed)
if inputObject.KeyCode == Enum.KeyCode.V and selectionbox.Parent ~= nil and selectionbox2.Parent ~= nil then
print("Fired Teleport")
game.ReplicatedStorage.Shambles:FireServer(selectionbox.Parent, selectionbox2.Parent)
end
end
game:GetService("UserInputService").InputBegan:Connect(key)
From my understanding, the issue is that Part1 get's teleported to Part2, and then Part2 gets teleported to Part1 meaning they both end up in the same position, I'm trying to find a way to store their original positions and then teleport them with that, not sure how to go about it though. Help is appreciated.

1 comment
Wow, that actually worked, I didn't even try that because I was under the impression that after part1 teleported to part2 the variable set for part1's position would then change to the position of part 2, resulting in them ending up in the same spot. Thanks.