game.ReplicatedStorage.Transfromgold.Trans.OnServerEvent:Connect(function(plr)
local unfrom = false
local chr = plr.Character
local ref = game.Workspace.Part
local hum = chr:WaitForChild("Humanoid")
local InputService = game:GetService("UserInputService")
for _,body in pairs(chr:GetChildren()) do
if body:IsA("BasePart") then
body.BrickColor = BrickColor.new("Gold")
body.Material = "Neon"
end
for _,size in pairs(hum:GetChildren())do
if size:IsA("NumberValue") then
size.Value = 5
end
local shirt = chr:WaitForChild("Shirt")
shirt:Destroy()
-- "BodyDepthScale" or "BodyWidthScale" or "HeadScale" then
--resize.Value = 7
hum:WaitForChild("BodyDepthScale").Value = 10
hum:WaitForChild("BodyWidthScale").Value = 7.89
hum:WaitForChild("HeadScale").Value = 6
hum.WalkSpeed = 41
hum.JumpPower = 77
unfrom = true
end
end
end)
✓ ANSWER ACCEPTED
i am trying to get rid of the players shirt if they have one but it wont work how do i fix?
1 answer
✓ Accepted answer
You need to check if there is a shirt in the first place. Otherwise, you may receive the error "Infinite yield possible on ____". You should use a conditional statement and :FindFirstChild() for this. You can use something like the following to do so:
if chr:FindFirstChild("Shirt") then
chr.Shirt:Destroy()
end
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
use :FindFirstChildOfClass("Shirt") so it wont get mixed up with other stuff called "Shirt" or "Clothing"
Yeah, that's probably a better idea although I can't imagine the character having another other child in it called Shirt.