I had this function changed and it broke.
function Game_Launch_Part_Two()
local Crossroads = game.Workspace.MinatureCrossRoadsChris
local spawns = Crossroads.spawns:GetChildren()
local t = 1
for k, f in pairs(Game.Players:GetPlayers()) do coroutine.wrap(function()
local blcks = spawns[t]
f.Character.Torso.CFrame = CFrame.new(Vector3.new(blcks.Position.x,blcks.Position.y+3,blcks.Position.z))
f.Character.Humanoid.WalkSpeed = 0
Sirenator:play()
Sirenator.Looped = true
wait(10)
Sirenator:stop()
Sirenator.Looped = false
C:play()
C.Looped = true
A.Text = "|Pirate Embassy| ~ Fifteen seconds to spread out before game begins ~"
f.Character.Humanoid.WalkSpeed = 16
wait(15)
Game.Lighting.BeginnerSword:Clone().Parent = f.Backpack wait(0.1)
if time < 2 then
wait(1)
time = time-1
A.Text = "|Pirate Embassy| Time Left for Game:" ..time
end
until time = 1
Game_Launch_Part_Four()
end
end
end)()
t = t + 1 if t > #spawns then t = 1
end
end
wait(.1)
Game_Launch_Part_Three()
end
Why did it break? :(

3 comments
Have you tried checking the output?
Is Sirenator defined?
Nevermind, I'll attempt a re-fix bymyself darn it.