You want to set the cframe before putting the object into workspace, it saves memory.
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
Torso = Character:WaitForChild("Torso”)
JP = script.Parent.Jetpack1:Clone()
JP.CFrame = Torso.CFrame
JP.Parent = Character
end)
end)
But there are still 2 problems with this script.
- We are placing the jetpack at the same position as your torso, effectively putting it inside your character.
- We are only setting the position once, so when you move the jetpack won't follow you.
To fix this, we will offer offset the CFrame, and use a weld.
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local weld = Instance.new(”Weld”)
local Torso = Character:WaitForChild("Torso”)
local JP = script.Parent.Jetpack1:Clone()
JP.CFrame = Torso.CFrame
weld.Parent = Torso
weld.Part0 = Torso
weld.Part1 = JP.Handle --you might need to change handle for another part in the jetpack
weld.C0 = CFrame.new(0, 0, 1) -- this will place it .5 studs behind your back, which should make it look like it's sitting on your back
JP.Parent = Character
end)
end)
1 comment
wait i got this