I am trying to make terrain out of blocks in roblox studio
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How to use perlin noise to make terrain?
1 answer
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seed = 49 -- or any other number
for x = 0,30 do
for z = 0,30 do
y = math.noise(x/9,z/9,seed) -- the reason I divided by 9 is because when it has all integers it returns 0, so we have to make at least one of these a float value.
part.CFrame =CFrame.new(x,y,z)
end
wait()
end
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2 comments
Use the math.noise function
But how do you use the math.noise function and apply it to a part?