Error:
Config is not a valid member of Part
The script itself:
local UserInputService = game:GetService("UserInputService") local PlayerService = game:GetService('Players') local Player = PlayerService.LocalPlayer local Character = Player.Character or Player.CharacterAdded:wait() local PressE = game.Workspace.ModelDoor.Door.PressE.BillboardGui Center = game.Workspace.ModelDoor.Door.Center Config = game.Workspace.ModelDoor.Door.Config local DB = 1 Mouse = game.Players.LocalPlayer:GetMouse() local Open = false Medium = game.Workspace.Medium local Activ = false local Obj = nil UserInputService.InputBegan:Connect(function(Input) if Activ and Input.UserInputType == Enum.UserInputType.Keyboard and Input.KeyCode == Enum.KeyCode.E then Obj.Config.DetectEvent:FireServer() ---------------------Error here end end) while wait() do Obj = nil Activ = false for _, ModelDoor in pairs(workspace.ModelDoor.Door:GetChildren()) do local mag = (Character.HumanoidRootPart.Position - Center.Position).magnitude if mag <= Config.Range.Value then Activ = true Obj = ModelDoor PressE.Enabled = true end end end