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✓ ANSWER ACCEPTED

Can a Player in Filtering Enabled Change it's Own Things?

Hello, I'm asking this question just to be sure that I know filtering enabled correctly. As this is a concept question, no scripts are needed.

Can a player change stuff in their own character in workspace through a local script and have it replicate to the server in filtering enabled? For example, if their was a value in my workspace player that was true and then I changed it to false, would it replicate to the server?

Please answer. I know the client controls their own movement so if that's what you were gonna answer, DON'T.

1 comment

0

If it was a client script that changed the value, then It'll ONLY be visible to THAT player, but the server and other clients won't be able to see it, unless if the server script changed the value, it'll be visible to all clients and the server

2 answers

✓ Accepted answer

No, the only thing that will replicate are those parts that they have network ownership of (character by default), as you already mentioned. You could always test it with a local server in Studio if you're unsure.

1 comment

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Ok thanks! I think that's all my filtering enabled unsurities solved

Yes, the client can do whatever it wants to it's character. If there is a local part (part created with a localscript on a client) and the character jumps onto it, the character will appear to be flying.

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