game:GetService('UserInputService').InputBegan:Connect(function(input, gameEvent) if input.KeyCode == Enum.KeyCode.E and not gameEvent then
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game:GetService('UserInputService').InputBegan:Connect(function(input, gameEvent) if input.KeyCode == Enum.KeyCode.E and not gameEvent then
Next time just use the wiki
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2 comments
You know specific things like these won't come up right
Really? All I searched was the event he's using, InputBegan, and that popped right up. Woah.