game:GetService("UserInputService").InputBegan:Connect(function(input, playar)
if input.KeyCode == Enum.KeyCode.L then
part = Instance.new("Part",workspace)
part.Name = "Fireball"
part.BrickColor = BrickColor.new("White")
part.Transparency = 0.5
player = game.Players.LocalPlayer
character = player.Character
Hum = character.Humanoid
part.CFrame = character.UpperTorso.CFrame*CFrame.new(1,1,1)
bv = Instance.new("BodyVelocity",part)
bv.MaxForce = Vector3.new(1,1,1)
bv.Velocity = Vector3.new(1,1,1)
bv.P = Vector3.new(1,1,1)
part.Shape = "Ball"
part.Size = Vector3.new(1,1,1)
part.CanCollide = false
part.Material = "SmoothPlastic"
if part.Touched then
Hum:TakeDamage(69)
end
end <
end)
REM = game.ReplicatedStorage:WaitForChild("RemoteEvent")
REM:FireServer(part)
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(playar,partspawn)
part = Instance.new("Part",workspace)
part.Name = "Fireball"
part.BrickColor = BrickColor.new("White")
part.Transparency = 0.5
player = game.Players.LocalPlayer
character = player.Character
Hum = character.Humanoid
part.CFrame = character.UpperTorso.CFrame*CFrame.new(1,1,-5)
bv = Instance.new("BodyVelocity",part)
bv.MaxForce = Vector3.new(1,1,1)
bv.Velocity = Vector3.new(1,1,1)
bv.P = Vector3.new(1,1,1)
part.Shape = "Ball"
part.Size = Vector3.new(1,1,1)
part.CanCollide = false
part.Material = "SmoothPlastic"
end
end
end)