My game used to begin and work perfectly with no errors until this weeks Studio update that allows you to test client/server.
I'm getting these errors I've never gotten before and I dont know why:
17:46:11.797 - Infinite yield possible on 'Players.ShinyGriffin:WaitForChild("PlayerGui")'
17:46:11.800 - Stack Begin
17:46:11.801 - Script 'Players.ShinyGriffin.PlayerScripts.CameraScript.RootCamera', Line 12
17:46:11.802 - Stack End
17:46:11.804 - Infinite yield possible on 'Players.ShinyGriffin:WaitForChild("PlayerGui")'
17:46:11.806 - Stack Begin
17:46:11.807 - Script 'Players.ShinyGriffin.PlayerScripts.ControlScript', Line 43
17:46:11.808 - Stack End
17:46:17.049 - Infinite yield possible on 'Players.ShinyGriffin.PlayerGui:WaitForChild("Chat")'
17:46:17.053 - Stack Begin
17:46:17.054 - Script 'Players.ShinyGriffin.PlayerGui.TitleScript', Line 6
17:46:17.056 - Stack End
Why is this happening? I don't know why Roblox would implement such a game-breaking update to studio. It seems like the scripts load before anything else does now.
All of these scripts worked perfectly without error for the past year.
Is anyone else having these issues?

5 comments
Thanks but this doesnt answer my question. It is something to worry about because when I start my game in studio, the title screen is frozen and none of the scripts work. It used to for months and after the update it completely broke.
The screen freezing has nothing to do with this.I always get Infinite Yield Possible and my scripts never break
Before the update, I never had the "Infinite Yield" warning, and my title screen and other scripts worked. Now after the update, I am getting these warning, and the script that handles my title and the script that handles the player's transparency don't work, and they both have "Infinite Yield" errors in them. My question was if this was just me because its extremely game-breaking in my case.
That's not due to Infinite Yield, that's because of FilteringEnabled. Infinite Yield as I said, is just a warning.
How do I fix this though? I'm just really confused because my game has worked fine with FilteringEnabled for the past year until just today.