I'm not sure why my part won't move when i put the Vector3 script in it. My Friends have said its because its welded, so is there a way to use Vector3 to rotate on the Z axis while there is a weld? I also tried removing the weld but it just breaks the model.
COMMUNITY QUESTION
How do you use Vector3 with a weld?
1 answer
Weld coordinates use CFrame values, not Vector3 values. This is because you also need to encode a rotation (which CFrame does and Vector3 does not).
In the event that all you need is the default rotation, then CFrame.new(someVectorValue) will construct that corresponding CFrame.
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1 comment
It tried that it didn't work, weird. Alright so what I'm trying to make is a horse and Carriage for my Nation that I am in. I want it so when your on the Saddle of the horse Greater then 1 the wheels start rotating. Heres what I got. bin = game.workspace Saddle = game.Workspace.Horse Carraige.Saddle wheel = script.Parent if Saddle.Throttle < 1 while true do CFrame.new(0, 0, 15) CFrame.new(0, 0