Well, if you want a new script (leaderboard) try this
print("TheBurford Cash Leaderboard loaded.")
function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local deaths = stats:findFirstChild("WOs")
deaths.Value = deaths.Value + 1
local spend = stats:findFirstChild("Points")
spend.Value = spend.Value - 0
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
handleKillCount(humanoid, player)
end
end
function onPlayerRespawn(property, player)
-- need to connect to new humanoid
if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end
function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
local killer = tag.Value
if killer.Parent ~= nil then
return killer
end
end
return nil
end
function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("KOs")
local earn = stats:findFirstChild("Points")
if killer ~= player then
kills.Value = kills.Value + 1
earn.Value = earn.Value + 100
else
kills.Value = kills.Value - 1
earn.Value = earn.Value - 1
end
end
end
end
function Entered(player)
if player:findFirstChild("leaderstats") ~= nil then
player.leaderstats:remove()
end
stats = Instance.new("IntValue")
stats.Parent = player
stats.Name = "leaderstats"
local kills = Instance.new("IntValue")
kills.Name = "KOs"
kills.Value = 0
local deaths = Instance.new("IntValue")
deaths.Name = "WOs"
deaths.Value = 0
kills.Parent = stats
deaths.Parent = stats
money = Instance.new("IntValue")
money.Parent = stats
money.Name = "Points"
money.Value = 0
while true do
if player.Character ~= nil then break end
wait(5)
end
local humanoid = player.Character.Humanoid
humanoid.Died:connect(function() onHumanoidDied(humanoid, player) end )
player.Changed:connect(function(property) onPlayerRespawn(property, player) end )
stats.Parent = player
end
game.Players.PlayerAdded:connect(Entered)
c = game.Players:GetChildren()
for i=1, #c do
Entered(c[i])
end
and to change the kills go higher find kills.Value = kills Ok Scripting Helper
1 comment
Well, looking at your script, in line 18, you tried to use the 't' variable. I would recommend just putting 'Time'. Also, you seem fairly new to scripting. Try studying the default leaderboard script provided in your Toolbox under the "Game Stuff" section.