Hello, well that I want the particles of fire to be deactivated when it touches the ground, I have tried many ways, but without result, how could I do it? I'm very stuck Thank you
local UserInputService = game:GetService("UserInputService")
local ground = game.Workspace.ground
local car = game.Workspace.car
local sound = Instance.new("Sound", script.Parent)
sound.Name = "engine"
sound.SoundId = "rbxassetid://532147820"
local wheel1 = game.Workspace.car["FrontR"]
local wheel2 = game.Workspace.car["FrontL"]
local mult = 1.30
local maxpitch = 3.00
local idlespeed = 1
local debounce = false
local fire = game.Workspace.car.fire.Fire
fire.Enabled = false
if car.PrimaryPart ~= nil then
car.PrimaryPart.Touched:Connect(function(touched)
if touched.Parent ~= nil then
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D or input.KeyCode == Enum.KeyCode.Up or input.KeyCode == Enum.KeyCode.Left or input.KeyCode == Enum.KeyCode.Right then
fire.Enabled = true
end
end)
UserInputService.InputEnded:Connect(function(inputEnd)
if inputEnd.KeyCode == Enum.KeyCode.W or inputEnd.KeyCode == Enum.KeyCode.A or inputEnd.KeyCode == Enum.KeyCode.D or inputEnd.KeyCode == Enum.KeyCode.Up or inputEnd.KeyCode == Enum.KeyCode.Left or inputEnd.KeyCode == Enum.KeyCode.Right then
fire.Enabled = false
end
end)
end
end)
end
car.PrimaryPart.Touched:Connect(function(touch)
if touch then
if touch.Parent ~= ground then
print("false")
sound:Play()
sound.Looped = true
sound.Volume = 1
while true do
wait (0.05)
local wlsp = ((wheel2.RotVelocity + wheel1.RotVelocity)/2).magnitude
local wlsp2 = ((wlsp / 200) + idlespeed) * mult
if wlsp2 < maxpitch then
sound.Pitch = wlsp2
else
sound.Pitch = maxpitch
end
end
end
end
end)
ground.Touched:Connect(function(touch)
if not debounce then
debounce = true
if touch then
if touch.Parent ~= car then
print("true")
sound:Stop()
end
end
wait(2)
debounce = false
end
end)

2 comments
Does the car hit the same place on the ground every time? Or is the ground a part/model by chance?
The car the PrimaryPart is a VehicleSeat and the floor is Part that comes by default only if you change the name. and only the car collides once.