My gamepass becomes mistaken for a t-shirt which is offsale, and thus I do not receive the rewards the gamepass has to offer, namely, health, and walkspeed, does anybody know how to fix the script? I have attempted changing the PlayerOwnsAsset to UserOwnsGamePassAsync, still does not work. Here is the script, it was not made by me, however it is a very good script for the tools and immediate after purchase. I do not need the products, only the gamepassess.

--Zed's Market Handler


local Gamepasses = { -- This 'table' is where all of the gamepass ID's and rewards are stored.
	
	
	[732884508] = { 
		1000000
	},
	
	
	[5180158] = { -- normal vip
		"H:30",	-- Having "H:25" gives a boost of 25 extra health.
		"W:10", -- Having "W:15" gives a boost of 15 extra speed.
	},
	
	
}

local Items = {  -- These are dev product items, basically one time use for weapons and character bonuses.
	[54529181] = {
		1000
	},
	
	
	[54529200] = {
		game.ServerStorage.Minigun
	},
	
	
	[54529215] = {
		"W:25"
	},

	[54529220] = {
		"H:25"
	}
}

--[[ 
If you don't want any devproducts then just simply remove everying inside of "Items" empty such as:

local Items = {

}


And the same thing for gamepasses, if you don't have any gamepasses in your game then simply remove everything under the Gamepass table:

local Gamepasses = {

}

Questions? Message Zed_YT or watch my YouTube tutorials on how this works! 
THANKS!

P.S. Ignore the below code

]]


local MarketplaceService = game:GetService("MarketplaceService")

function GetName(ID)
	if type(ID) ~= "number" then
		return
	end
	local sets = game:service("InsertService"):GetUserSets(ID)
	for k, v in next, sets do
		if v.Name == "My Models" then
			return v.CreatorName
		end
	end
end

local function Sep(table,plr)
	for i,v in pairs(table) do
		if type(v)=="userdata" then
			v:Clone().Parent = plr.Backpack
		elseif type(v)=="number" then
			game.ServerStorage.PlayerMoney:FindFirstChild(plr.Name).Value = game.ServerStorage.PlayerMoney:FindFirstChild(plr.Name).Value + tonumber(v)
		else
			if v:sub(0,2) == "W:" then
				plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + tonumber(v:sub(3))
			else
				plr.Character.Humanoid.MaxHealth = plr.Character.Humanoid.MaxHealth + tonumber(v:sub(3))
				plr.Character.Humanoid.Health = plr.Character.Humanoid.Health
			end
		end
	end
end

local function SepQ(table,plr)
	for i,v in pairs(table) do
		if type(v)=="userdata" then
			v:Clone().Parent = plr.Backpack
		elseif type(v)=="number" then
			return
		else
			if v:sub(0,2) == "W:" then
				plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + tonumber(v:sub(3))
			else
				plr.Character.Humanoid.MaxHealth = plr.Character.Humanoid.MaxHealth + tonumber(v:sub(3))
				plr.Character.Humanoid.Health = plr.Character.Humanoid.Health
			end
		end
	end
end

MarketplaceService.ProcessReceipt = function(receiptInfo)
	print(receiptInfo.ProductId)
	if Items[receiptInfo.ProductId] then
		if type(GetName(receiptInfo.PlayerId)) == "string" then
			wait()
			local p5 = game.Players:FindFirstChild(GetName(receiptInfo.PlayerId))
			wait()
			Sep(Items[receiptInfo.ProductId],p5)
		end
	end
	return Enum.ProductPurchaseDecision.PurchaseGranted		
end

game.Players.PlayerAdded:connect(function(p)
	if p~=nil then
		for i,v in pairs(Gamepasses) do
			if MarketplaceService:PlayerOwnsAsset(p,i) then
				Sep(v,p)
			end
		end
		wait(0.5)
		p.CharacterAdded:connect(function(c)
			for i,v in pairs(Gamepasses) do
				if MarketplaceService:PlayerOwnsAsset(p,i) then
					SepQ(v,p)
				end
			end
		end)
	end
end)