I've created a simple stamina bar with a simple script, it is not done yet but the problem is the value is not changing.
Variables
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character.Humanoid
local over = script.Parent.Overlay
local under = script.Parent
local stamina = 100
local maxStamina = 100
local humanoidJump = false
-- Functions
function update()
local staminaScale = stamina / maxStamina
over:TweenSize(UDim2.new(staminaScale,0,1,0), "In", "Linear", 0.1)
wait(0.1)
print("Test")
end
-- Code Execution
if stamina < 100 then
update()
end
if humanoidJump == true then --This area is where the stamina changes
print("Test")
stamina = 25 - stamina
elseif humanoidJump == false and stamina < 100 then
stamina = 10 + stamina
end
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Space then
humanoidJump = true --This area seemed to contain the problem
wait(0.5)
humanoidJump = false
print("test")
end
end)

2 comments
Lines 23-32 will only run once when the server initiates. Try putting that part of code inside a while loop. Don't forget a wait()
I'll try that out, thanks for your recommendation.