if game.Workspace.flag == BrickColor.new("Bright blue") then game.Workspace.door.Transparency = 1
game.Workspace.door.CanCollide = false
else game.Workspace.door.Transparency = 0
game.Workspace.door.CanCollide = false end
--my goal is to have the door go invisible and cancollide=false when the flag is blue. when the flag is not blue to door goes back to it's old state
✓ ANSWER ACCEPTED
my script is not working properly help ?
1 answer
✓ Accepted answer
Not sure if it will work.
repeat wait()
game.Workspace.door.CanCollide = false
game.Workspace.door.Transparency = 1
game.Workspace.door.CanCollide = false
until game.Workspace.flag.BrickColor ~= BrickColor.new("Bright blue")
repeat wait()
game.Workspace.door.CanCollide = false
game.Workspace.door.Transparency = 0
game.Workspace.door.CanCollide = true
until game.Workspace.flag.BrickColor == BrickColor.new("Bright blue")
If it doesn't work then I recommend using remote events and making it a script. Just piece things together from the wiki if it doesn't work.
1 comment
0
Hey this is the guys you helped fix that script. i just want to say thank you you helped me alot and this truly shows me how good the roblox community is so thank you
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1 comment
Try adding a function at the start.