hey, im trying to get the gui to change every time u buy something, it should say "Purchase Complete for $(cash)" but nothing happens. http://prntscr.com/kxkgz2 here is a sc of the error why are there no guis in PlayerGui? please help and actually answer my question

	--[[
		All configurations are located in the "Settings" Module script.
		Please don't edit this script unless you know what you're doing.
	--]]
	local Objects = {}
	local TeamColor = script.Parent.TeamColor.Value
	local Settings = require(script.Parent.Parent.Parent.Settings)
	local Money = script.Parent.CurrencyToCollect
	local Debris = game:GetService('Debris')
	local Stealing = Settings.StealSettings
	local CanSteal = true -- don't change or else you won't be able to steal currency
	
	script.Parent.Essentials.Spawn.TeamColor = TeamColor
	script.Parent.Essentials.Spawn.BrickColor = TeamColor
	
	function Sound(part,id)
		if part:FindFirstChild('Sound') then
			return
		else
			local Sound = Instance.new('Sound',part)
			Sound.SoundId = "rbxassetid://"..tostring(id)
			Sound:Play()
			delay(Sound.TimeLength, function()
				Sound:Destroy()
			end)
		end
	end
	
	--Parts that fall into the collector(s) get processed
	for i,v in pairs(script.Parent.Essentials:GetChildren()) do
		if v.Name == "PartCollector" then
			v.Touched:connect(function(Part)
				wait(0.1)
				Part.Transparency = 0.1
				wait(0.1)
				Part.Transparency = 0.2
				wait(0.1)
				Part.Transparency = 0.3
				wait(0.1)
				Part.Transparency = 0.4
				wait(0.1)
				Part.Transparency = 0.5
				wait(0.1)
				Part.Transparency = 0.6
				wait(0.1)
				Part.Transparency = 0.7
				wait(0.1)
				Part.Transparency = 0.8
				wait(0.1)
				Part.Transparency = 0.9
				wait(0.1)
				Part.Transparency = 1
				if Part:FindFirstChild('Cash') then
					Money.Value = Money.Value + Part.Cash.Value
					Debris:AddItem(Part,0.01)
				end
			end)
		end
	end
	
	--Player Touched Collector processor
	deb = false
	script.Parent.Essentials.Giver.Touched:connect(function(hit)
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if player ~= nil then
			if script.Parent.Owner.Value == player then
				if hit.Parent:FindFirstChild("Humanoid") then
					if hit.Parent.Humanoid.Health > 0 then
						if deb == false then
							deb = true
							script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red")
							local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
							if Stats ~= nil then 
							Sound(script.Parent.Essentials, Settings.Sounds.Collect)
							Stats.Value = Stats.Value + Money.Value
							Money.Value = 0
							wait(1)
							script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green")
							deb = false
							end
						end
					end
				end
			elseif Stealing.Stealing then -- if player isn't owner and stealing is on
				if CanSteal == true then
					CanSteal = false
					delay(Stealing.PlayerProtection, function()
						CanSteal = true
					end)
					if hit.Parent:FindFirstChild("Humanoid") then
						if hit.Parent.Humanoid.Health > 0 then
							local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
							if Stats ~= nil then
								local Difference = math.floor(Money.Value * Stealing.StealPrecent)
								Sound(script.Parent.Essentials, Settings.Sounds.Collect)
								Stats.Value = Stats.Value + Difference
								Money.Value = Money.Value - Difference
							end
						end
					end
				else
					Sound(script.Parent.Essentials, Settings.Sounds.Error)
				end
			end
		end
	end)
	
	script.Parent:WaitForChild("Buttons")
	for i,v in pairs(script.Parent.Buttons:GetChildren()) do
		spawn(function()
		if v:FindFirstChild("Head") then
			
			local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
			if ThingMade ~= nil then
				Objects[ThingMade.Name] = ThingMade:Clone()
				ThingMade:Destroy()
			else
				--//Button doesn't have object, remove it
				error('Object missing for button: '..v.Name..', button has been removed')
				v.Head.CanCollide = false
				v.Head.Transparency = 1
			end
									
			if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
				v.Head.CanCollide = false
				v.Head.Transparency = 1
				coroutine.resume(coroutine.create(function()
					if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
						if Settings['ButtonsFadeIn'] then
							for i=1,20 do
								wait(Settings['FadeInTime']/20)
								v.Head.Transparency = v.Head.Transparency - 0.05
							end
						end
						v.Head.CanCollide = true
						v.Head.Transparency = 0
					end
				end))
			end
			
			v.Head.Touched:connect(function(hit)
				local player = game.Players:GetPlayerFromCharacter(hit.Parent)
				if v.Head.CanCollide == true then
					if player ~= nil then
						if script.Parent.Owner.Value == player then
							if hit.Parent:FindFirstChild("Humanoid") then
								if hit.Parent.Humanoid.Health > 0 then
									local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
									if PlayerStats ~= nil then
										if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
											if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
												Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
											else
												game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
											end
										elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
											game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
										elseif PlayerStats.Value >= v.Price.Value then
											Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
											Sound(v, Settings.Sounds.Purchase)
										else
											Sound(v, Settings.Sounds.ErrorBuy)
										end
									end
								end
							end
						end
					end
				end
			end)
			end
		end)
	end
	
	function Purchase(tbl)
		local cost = tbl[1]
		local item = tbl[2]
		local stats = tbl[3]
		stats.Value = stats.Value - cost
		Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
		if Settings['ButtonsFadeOut'] then
			item.Head.CanCollide = false
			coroutine.resume(coroutine.create(function()
				for i=1,20 do
					wait(Settings['FadeOutTime']/20)
					item.Head.Transparency = item.Head.Transparency + 0.05
			        local gui = game.Players.LocalPlayer:WaitForChild('PlayerGui').StatusGui.Frame.TextLabel
			        gui.Text = "Purchase Completed for $"..cost
				end
			end))
		else
			item.Head.CanCollide = false
			item.Head.Transparency = 1
		end
	end
	
	function Create(tab)
		local x = Instance.new('Model')
		Instance.new('NumberValue',x).Value = tab[1]
		x.Value.Name = "Cost"
		Instance.new('ObjectValue',x).Value = tab[2]
		x.Value.Name = "Button"
		local Obj = Instance.new('ObjectValue',x)
		Obj.Name = "Stats"
		Obj.Value = tab[3]
		x.Parent = script.Parent.BuyObject
	end
	
	--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
	script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
		local tab = {}
		tab[1] = child.Cost.Value
		tab[2] = child.Button.Value
		tab[3] = child.Stats.Value
		Purchase(tab)
		wait(10)
		child:Destroy()
	end)

17 comments

0

isn't this a fm tycoon kit

0

Also, NEVER do game.Players.LocalPlayer from the server, that doesn't work as the server doesn't know which person is the local player

0

yes green, just making it better xD

0

what should i do king? what do i replace it with?

0

just dont do game.Players.LocalPlayer on the server, get it from somewhere else

0

but where lmao

0

can we see your full scripts, so we can see what other way you can get the player

0

ok, ill edit and post full

0

done king

0

The whole gamepass section needs to be updated as well, GP’s are no longer assets

0

Do you own the Dev Products?

0

the tranparency part, oh dear

0

how would u fix that?

0

the gamepasses

0

“game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, 1234567) then”

0

Everywhere you have PlayerOwnsAsset if it references a gamepass

0

dosent work