hey, im trying to get the gui to change every time u buy something, it should say "Purchase Complete for $(cash)" but nothing happens. http://prntscr.com/kxkgz2 here is a sc of the error why are there no guis in PlayerGui? please help and actually answer my question
--[[
All configurations are located in the "Settings" Module script.
Please don't edit this script unless you know what you're doing.
--]]
local Objects = {}
local TeamColor = script.Parent.TeamColor.Value
local Settings = require(script.Parent.Parent.Parent.Settings)
local Money = script.Parent.CurrencyToCollect
local Debris = game:GetService('Debris')
local Stealing = Settings.StealSettings
local CanSteal = true -- don't change or else you won't be able to steal currency
script.Parent.Essentials.Spawn.TeamColor = TeamColor
script.Parent.Essentials.Spawn.BrickColor = TeamColor
function Sound(part,id)
if part:FindFirstChild('Sound') then
return
else
local Sound = Instance.new('Sound',part)
Sound.SoundId = "rbxassetid://"..tostring(id)
Sound:Play()
delay(Sound.TimeLength, function()
Sound:Destroy()
end)
end
end
--Parts that fall into the collector(s) get processed
for i,v in pairs(script.Parent.Essentials:GetChildren()) do
if v.Name == "PartCollector" then
v.Touched:connect(function(Part)
wait(0.1)
Part.Transparency = 0.1
wait(0.1)
Part.Transparency = 0.2
wait(0.1)
Part.Transparency = 0.3
wait(0.1)
Part.Transparency = 0.4
wait(0.1)
Part.Transparency = 0.5
wait(0.1)
Part.Transparency = 0.6
wait(0.1)
Part.Transparency = 0.7
wait(0.1)
Part.Transparency = 0.8
wait(0.1)
Part.Transparency = 0.9
wait(0.1)
Part.Transparency = 1
if Part:FindFirstChild('Cash') then
Money.Value = Money.Value + Part.Cash.Value
Debris:AddItem(Part,0.01)
end
end)
end
end
--Player Touched Collector processor
deb = false
script.Parent.Essentials.Giver.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
if deb == false then
deb = true
script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red")
local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if Stats ~= nil then
Sound(script.Parent.Essentials, Settings.Sounds.Collect)
Stats.Value = Stats.Value + Money.Value
Money.Value = 0
wait(1)
script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green")
deb = false
end
end
end
end
elseif Stealing.Stealing then -- if player isn't owner and stealing is on
if CanSteal == true then
CanSteal = false
delay(Stealing.PlayerProtection, function()
CanSteal = true
end)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if Stats ~= nil then
local Difference = math.floor(Money.Value * Stealing.StealPrecent)
Sound(script.Parent.Essentials, Settings.Sounds.Collect)
Stats.Value = Stats.Value + Difference
Money.Value = Money.Value - Difference
end
end
end
else
Sound(script.Parent.Essentials, Settings.Sounds.Error)
end
end
end
end)
script.Parent:WaitForChild("Buttons")
for i,v in pairs(script.Parent.Buttons:GetChildren()) do
spawn(function()
if v:FindFirstChild("Head") then
local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
if ThingMade ~= nil then
Objects[ThingMade.Name] = ThingMade:Clone()
ThingMade:Destroy()
else
--//Button doesn't have object, remove it
error('Object missing for button: '..v.Name..', button has been removed')
v.Head.CanCollide = false
v.Head.Transparency = 1
end
if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
v.Head.CanCollide = false
v.Head.Transparency = 1
coroutine.resume(coroutine.create(function()
if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
if Settings['ButtonsFadeIn'] then
for i=1,20 do
wait(Settings['FadeInTime']/20)
v.Head.Transparency = v.Head.Transparency - 0.05
end
end
v.Head.CanCollide = true
v.Head.Transparency = 0
end
end))
end
v.Head.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if v.Head.CanCollide == true then
if player ~= nil then
if script.Parent.Owner.Value == player then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if PlayerStats ~= nil then
if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
else
game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
end
elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
elseif PlayerStats.Value >= v.Price.Value then
Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
Sound(v, Settings.Sounds.Purchase)
else
Sound(v, Settings.Sounds.ErrorBuy)
end
end
end
end
end
end
end
end)
end
end)
end
function Purchase(tbl)
local cost = tbl[1]
local item = tbl[2]
local stats = tbl[3]
stats.Value = stats.Value - cost
Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
if Settings['ButtonsFadeOut'] then
item.Head.CanCollide = false
coroutine.resume(coroutine.create(function()
for i=1,20 do
wait(Settings['FadeOutTime']/20)
item.Head.Transparency = item.Head.Transparency + 0.05
local gui = game.Players.LocalPlayer:WaitForChild('PlayerGui').StatusGui.Frame.TextLabel
gui.Text = "Purchase Completed for $"..cost
end
end))
else
item.Head.CanCollide = false
item.Head.Transparency = 1
end
end
function Create(tab)
local x = Instance.new('Model')
Instance.new('NumberValue',x).Value = tab[1]
x.Value.Name = "Cost"
Instance.new('ObjectValue',x).Value = tab[2]
x.Value.Name = "Button"
local Obj = Instance.new('ObjectValue',x)
Obj.Name = "Stats"
Obj.Value = tab[3]
x.Parent = script.Parent.BuyObject
end
--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
local tab = {}
tab[1] = child.Cost.Value
tab[2] = child.Button.Value
tab[3] = child.Stats.Value
Purchase(tab)
wait(10)
child:Destroy()
end)

17 comments
isn't this a fm tycoon kit
Also, NEVER do game.Players.LocalPlayer from the server, that doesn't work as the server doesn't know which person is the local player
yes green, just making it better xD
what should i do king? what do i replace it with?
just dont do game.Players.LocalPlayer on the server, get it from somewhere else
but where lmao
can we see your full scripts, so we can see what other way you can get the player
ok, ill edit and post full
done king
The whole gamepass section needs to be updated as well, GP’s are no longer assets
Do you own the Dev Products?
the tranparency part, oh dear
how would u fix that?
the gamepasses
“game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId, 1234567) then”
Everywhere you have PlayerOwnsAsset if it references a gamepass
dosent work