OK so I have this module script with a function that has a loop but I don't want it to yield the function from continuing, I know of coroutine I just don't know how to do it.
The function that yields the script (snippet)
for i = 1,30 do
wait()
if script.Parent.SwordModule.Check:Invoke() == true then
p.Size = Vector3.new(i,i,i)
else
Tool.Parent.UpperTorso.Anchored = false
p:Destroy()
break
end
local weld = Instance.new("ManualWeld")
weld.Parent = p
weld.Part0 = Tool.Blade
weld.Part1 = p
end
while wait() do
if script.Parent.SwordModule.Check:Invoke() == false then
Tool.Parent.UpperTorso.Anchored = false
p:Destroy()
break
end
end
if specialA == false then
t.Parent.Humanoid:TakeDamage(Swing[Tool.Name])
else
-- Where the function is called
swordSpecials[Tool.Name](t.Parent)
end
