I have a DataStore with banned players script which sucessfully works. But I have a question.
Let's say I have a moderator taking in reports in a Public Server and bans a player which is playing in another server adding him into a table which is saved into the DataStore which holds bans.
Will that DataStore also update on other public servers? And on private servers? Does :OnUpdate() detect that the DataStore has been updated on the other server?
If it doesn't, how can I send a signal through every server to verify if the player is in it and kick him?

2 comments
Thanks! That gives me confidence on how simple it is!