I am doing a script where I activate a "Sound" with the function 'Sound: Play ()', but when it is activated it can be heard by all the players, what I want is that when the player touches the "Part" it is heard activate a "Sound" but only the player who pressed the "Part" can hear it ... I've been checking and I still can not find a way, if anyone knows please explain how I do that. Thank you for reading!
you can use soundservice's PlayLocalSound
function
game:GetService("SoundService"):PlayLocalSound(soundhere)