local car = script.Parent.Parent
local Sounds = {}
local F = {}
F.newSound = function(name,par,id,pitch,loop)
for i,v in pairs(Sounds) do
if i==name then
v:Stop()
v:Destroy()
end
end
local sn = Instance.new("Sound",par)
sn.Name = name
sn.SoundId = id
sn.Pitch = pitch
sn.Looped = loop
sn.AncestryChanged:connect(function(child,parent) print(parent) end)
Sounds[name]=sn
end
F.updateSound = function(sound,id,pit,vol)
local sn = Sounds[sound]
if id~=sn.SoundId then sn.SoundId = id end
if pit~=sn.Pitch then sn.Pitch = pit end
end
F.pauseSound = function(sound)
Sounds[sound]:Pause()
end
F.stopSound = function(sound)
Sounds[sound]:Stop()
end
F.removeSound = function(sound)
Sounds[sound]:Stop()
Sounds[sound]:Destroy()
Sounds[sound]=nil
end
script.Parent.OnServerEvent:connect(function(pl,Fnc,...)
F[Fnc](...)
end)
wait(0.1)
car.DriveSeat.ChildRemoved:connect(function(child)
if child.Name=="SeatWeld" then
F.removeSound("Rev")
end
end)
My other scripts are set out like this too but they work, but this does not ;/

2 comments
the "Fnc" variable listed on line 44 might be a nil value.
So what do i do?