So, I made this script, well me and my friend BUT when i try to load it in inside studio and didn't work. However when my friend tries it, it works for him. Any help? Also API services are enabled
-- Server Script
local ds = game:GetService("DataStoreService"):GetDataStore("YourDataStore")
local plrs = game:GetService("Players")
default = {
reb = 0,
pts = 0,
ast = 0,
banned = false
}
_G.sessionData = {}
local sesData = _G.sessionData
function setupData(key)
print("Setting up plr data")
local succ, data = pcall(function() return ds:GetAsync(key) end)
if succ and not data == nil then
sesData[key] = data
else
ds:SetAsync(key, default)
sesData[key] = default
print("New player")
end
end
game.Players.PlayerAdded:connect(function(plr)
local key = plr.UserId
setupData(key)
local data = sesData[key]
if data.banned == true then
print(key, "is banned.")
plr:Kick("You are banned:", data.banId)
end
end)
local function returnd(plr, key)
local toRet = sesData[key]
if toRet == nil then return nil end
print("He is here")
return toRet
end
game.ReplicatedStorage.RetrieveData.OnServerInvoke = returnd
Local
-- Local Script
local PF = game:GetService("ReplicatedStorage").Players
local AST = script.Parent.ForEveryone.Cater.ECT.Players.StatClone.AST
local PTS = script.Parent.ForEveryone.Cater.ECT.Players.StatClone.PTS
local REB = script.Parent.ForEveryone.Cater.ECT.Players.StatClone.REB
local NAME = script.Parent.ForEveryone.Cater.ECT.Players.StatClone.NAME
local PlayerFrame = script.Parent.ForEveryone.Cater.ECT.Players
delay(1, function()
local data = game.ReplicatedStorage.RetrieveData:InvokeServer(game.Players.LocalPlayer.UserId)
if PF:FindFirstChildWhichIsA("StringValue") then
local folderstats = Instance.new("Folder",PlayerFrame)
folderstats.Name = game.Players.LocalPlayer.Name
local NameClone = NAME:Clone()
NameClone.Parent = folderstats
NameClone.Text = game.Players.LocalPlayer.Name
NameClone.Visible = true
NameClone.TextScaled = true
local AstClone = AST:Clone()
AstClone.Parent = folderstats
AstClone.Text = data.ast
AstClone.Visible = true
local PtsClone = PTS:Clone()
PtsClone.Parent = folderstats
PtsClone.Visible = true
PtsClone.Text = data.pts
local RebClone = REB:Clone()
RebClone.Parent = folderstats
RebClone.Visible = true
RebClone.Text = data.reb
end
end)
ps. if I did something wrong or what ever be sure to leave a comment.

6 comments
Line 45 on your script, it says returnd. Is that what its supposed to be?
Yeah
You have to have a published game to ROBLOX and under Configure Game settings, make sure
Enable Studio Access To API Servicesis checkedI already done it
Don't use _G, use module scripts or bindables.
thats the thing. It works for my friend but doesnt work for me