Hello people, so I was wondering if it was possible to use an invisible part or another method to clear out a portion of particle. So for example lets say I wanna fill an entire map with a thick layer of particles, but make it so the particles are absent within a X stud radius or perhaps have it so when you shine a flash light, the area illuminated makes the particles go away in a sense. On another note, can particles have collisions?
Thanks for taking the time to read my questions. There'll probably be more to come so be ready world.

1 comment
I don’t think there’s a way to manipulate a part of the particles. You’d probably have to make your own custom particle emitter if you want it to have collisions and etc.