so I have a survival style inventory system, and I wonder how I could preserve all of the inventory slots in the inventory gui after the player dies in game.
--variables
local currentweight = 0
local inv = {}
local plr = game.Players.LocalPlayer
--guis
local plrgui = plr:WaitForChild("PlayerGui")
local invGui = plrgui:WaitForChild("InventoryGUI")
local promptGui = plrgui:WaitForChild("PromptGUI")
local open = false
--mousr, char, remotes
local mouse = plr:GetMouse()
local remotes = game.ReplicatedStorage.Remotes
--services
local uis = game:GetService("UserInputService")
local ts = game:GetService("TweenService")
local rs = game:GetService("RunService")
--server shorthands
function tween (t,s,d,p,o)
return ts:Create(o,TweenInfo.new(t,Enum.EasingStyle[s],Enum.EasingDirection[d]),p)
end
--functions
local function InputBegin (io,gpe)
if gpe then return end
if io.KeyCode == Enum.KeyCode.F then--pick up item
if mouse.Target then
local target = mouse.Target
local name = target.Name
local CanContain,weight = remotes.PickupItem:InvokeServer(target,plr.Character)
if CanContain then
if il[name] == nil then
if inv[name] == nil then
inv[name] = {Amount = 1,Weight = weight}
local slotTemp = invGui.InvHolder.Slot
local MainInv = invGui.InvHolder.MainInv
local slot = slotTemp:Clone()
slot.Parent = MainInv
slot.Name = name
slot.Visible = true
slot.Amount.Text = inv[name].Amount
slot.ItemName.Text = name
else--change the amount
inv[name].Amount = inv[name].Amount + 1
invGui.InvHolder.MainInv[name].Amount.Text = tostring(inv[name].Amount)
end
end
elseif not CanContain then
spawn(function()
invGui.IFT:TweenPosition(UDim2.new(.362,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.4,true)
wait(2)
invGui.IFT:TweenPosition(UDim2.new(.362,0,-0.2,0),Enum.EasingDirection.Out,Enum.EasingStyle.Sine,.4,true)
end)
elseif CanContain == "Definitely No" then
end
end
elseif io.KeyCode == Enum.KeyCode.C then--toggle inventory
OpenClose(invGui.InvHolder)
elseif io.KeyCode == Enum.KeyCode.E then--eat
end
end
--events
uis.InputBegan:Connect(InputBegin)

4 comments
you could just make it that the slots don't reset.
you could just make it that the slots don't reset.
how would i make it so that the slots dont reset, change the startergui also? And idk of any code in there that resets the gui upon death
set the gui's ResetOnSpawn property to false