This is my second time posting this but I REALLY, want an answer.
I've tried seeing whats wrong because this works PERFECTLY FINE in studio but not in-game.
Basically, the ball throws to the middle of the map in a real game like 0,0,0 but in studio it works fine. Any ideas? Thanks
local Tool = script.Parent;
local bodyp = Instance.new("BodyPosition")
local targetPos = nil
local lookAt = nil
enabled = true
function fire(v)
if(Tool.Handle.FlyingSound.IsPlaying == false) then
Tool.Handle.FlyingSound:Play()
end
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local anim = vCharacter.Humanoid:LoadAnimation(Tool.pitchAnim)
local missile = Tool.Handle
local spawnPos = vCharacter.PrimaryPart.Position
anim:Play()
wait(1.23)
targetPos = spawnPos + (v * Tool.Power.Value)
Tool.Parent = game.Workspace
bodyp.maxForce = Vector3.new(1e3,1e3,1e3)
bodyp.D = 1.5e3
bodyp.P = 1e3
bodyp.position = targetPos
bodyp.Parent = missile
wait(1)
bodyp.position = Vector3.new(targetPos.X,0,targetPos.Z)
bodyp.D = 1.6e3
wait(1)
bodyp.Parent = Tool
Tool.Handle.FlyingSound:Stop()
end
function onActivated()
if not enabled then
return
end
enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if humanoid == nil then
print("Humanoid not found")
return
end
targetPos = humanoid.TargetPoint
lookAt = (targetPos - character.Head.Position).unit
fire(lookAt)
wait(1)
enabled = true
end
function onTouched(part)
local h = part.Parent:FindFirstChild("Humanoid")
if h ~= nil and Tool.Parent == game.Workspace then
Tool.Handle.FlyingSound:Stop()
bodyp.Parent = Tool
--Tool.Parent = h.Parent
end
end
Tool.Handle.Touched:connect(onTouched)
script.Parent.Activated:connect(onActivated)
