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✓ ANSWER ACCEPTED

BillboardGUI is scaling relatively to player's position, I want to disable it. How?

Please watch this video to see what is the problem:

Long story short it gets bigger as player (or studio camera, doesn't matter) moves back it gets bigger. I don't want it. I want to be the same size all the time. If the size is let's say: 5, 5, 5 studs I want it 5,5,5 studs not 10,10,10 studs relatively to player's position.

I know I can set MaxDistance to a lower number, but that removes it if player is too far. I want it, just stable.

1 comment

0

change the billboard's size as well as it's children's size to a scale and not an offset (Ex. {1,0},{1,0} )

2 answers

✓ Accepted answer

The size of the BillboardGui & Frame/Image/TextLabel has an offset & a scale The scale is making sure of what size it needs to be compared to screen size and position of the player. Both my BillboardGui's & Frames has at least 1 in scale {1, 2},{1, 2} If I would like to change the lenght of height I would change the scale to a higher amount, or if it's too big, I would do negative numbers on the offset(Which is the 2nd number)

Billboard gui: making the gui 3d and look at you... Screen gui: making the gui stay on your screen at a fixed position... Surface gui: a gui that stays fixed to a part

Use surface gui instead of billboard gui and the problem will be solved

Accept answer if this worked

3 comments

0

What if I'm doing Overhead GUIs? I don't want it only 1 face e.g. only east sidd

1

Then add more billboard gui's to all corners :}

1

Or position the part to the players direction

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