So, I have a script in a tool that basically fires when the tool is equipped. That part works. Then its meant to clone a model and put it into the character. This worked up until a while ago (maybe there was an update to FE?).
local tool = script.Parent
print('equipped')
tool.Equipped:connect(function()
local player = tool.Parent.Parent
local motor = script.SniperHandle:Clone()
local model = game.ServerStorage.tool:Clone() --doesn't work? how do I get this tool?
local c = script.Parent.Parent
print('model',c)
--Welding script here (works)
I've tried cloning it from Workspace and from a folder in the character, but nothing seems to be working. I'm starting to wonder whether clone() still works.
How would I get to the model? (This script is in a tool)

1 comment
I had thought about this and if no one responded I was about to ask about the efficiency of storing items in Replicated storage.