script.Parent = game:GetService("ServerScriptService")
local PhysService = game:GetService("PhysicsService")
local PlayerGroup = PhysService:CreateCollsionGroup("p")
PhysService:CollisionGroupSetCollidable("p","p",false)
function NoCollide(model)
for k,v in pairs(model:GetChildren()) do
if v:isA"BasePart" then
PhysService:SetPartCollisionGroup(v,"p")
end
end
end
game:GetService("Players").PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(char)
char:WaitForChild("HumanoidRootPart")
char:WaitForChild("Head")
char:WaitForChild("Humanoid")
wait(0.1)
NoCollide(char)
end)
if player.Character then
NoCollide(player.Character)
end
end)
COMMUNITY QUESTION
help with my player no collide script [need one]?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Make a variable for ServerScriptService instead of "script.Parent = game:GetService("ServerScriptService") as it's pointless. Also what's the problem you're having? Just saying help with it doesn't tell us what the problem is.
Not sure what the question is asking