I'm new to Animating, please forgive me on if i'm clearly doing something wrong.

So, I figured I'd make a front flip animation. Not the type that replaces the default jump when you jump in-game, it's a front flip that activates when you press a key.

local player = game.Players.LocalPlayer
local Mouse = player:GetMouse()
Anim = script.Animation

Mouse.KeyDown:connect(function(key)
if key == "c" then
a = player.Character.Humanoid:LoadAnimation(Anim)
a:Play()

So in the Animation editor I made the model do a front flip, there's two problems in this..

1) My character camera stays behind as the actual body moves forward, how can I make the camera follow the torso whilst the animation is playing?

2) When the animation ends, the body returns back to it's initial place. What I want is, the landing point where the animation takes you, your new position.

If there's a much easier way to do this, please tell me.

3 comments

0

Please use Connect rather than connect. Also, pretty sure you can set the CameraSubject of the Camera in the Workspace to the character's Torso and set its CameraType to Follow.

0

Not exactly sure how that would turn out though. Might be too close up. You could mess around with the settings though.

0

use Body Positioners for the movement or :Move