Just a strange issue that I don't know how to approach. When the projectiles from my gun hit a wall, they bounce off for just a fraction of a second. It only happens in server tests, not local. It's like the bullets lag when they hit a wall so it takes time for them to disappearing. This doesn't happen when I test roblox' rocket launcher or any other gun so I know there must be a technique that I'm missing.

Thanks

3 comments

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Hello! Just helping you before your question gets downvoted, please provide context and scripts of the tool so people can help you!

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It's the script causing a problem. You know we can't read minds. Do post the script.

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Well, I finally figured out that the problem is setting the network priority. I always set it to the player who shot the weapon so the projectile doesn't jump when it first shoots. Unfortunately, this causes it to take a second to destroy the object later when it hits something. I guess I'm stuck between two bad options, either lag when fired or lag when it hits. Not sure what to do.