game:GetService("UserInputService").InputBegan:connect(function(input,gameprocessed)
if input.KeyCode == Enum.KeyCode.LeftShift then
for i = 1,16 do
wait ()
game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView + 1.6
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 1
end
end
end)
game:GetService("UserInputService").InputEnded:connect(function(input,gameprocessed)
if input.KeyCode == Enum.KeyCode.LeftShift then
for i = 1,16 do
wait ()
game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView - 1.6
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed - 1
end
end
end)
COMMUNITY QUESTION
I can't seem to find the errors in my sprinting script, can someone help?
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4 comments
connect() is deprecated. That's the problem. Use Connect().
whats the error?
connect is deprecated so I suggest switch to Connect. And use variables so you don't have to constantly say LocalPlayer.
Can you specify exactly what your error(s) is/are? Help us so we can help you.