game:GetService("UserInputService").InputBegan:connect(function(input,gameprocessed)
	if input.KeyCode == Enum.KeyCode.LeftShift then
		for i = 1,16 do
			wait ()
			game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView + 1.6
			game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 1
			
		end
	end
end)

game:GetService("UserInputService").InputEnded:connect(function(input,gameprocessed)
	if input.KeyCode == Enum.KeyCode.LeftShift then
		for i = 1,16 do
			wait ()
			game.Workspace.CurrentCamera.FieldOfView = game.Workspace.CurrentCamera.FieldOfView - 1.6
			game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed - 1
			
		end
	end
end)

4 comments

0

connect() is deprecated. That's the problem. Use Connect().

0

whats the error?

0

connect is deprecated so I suggest switch to Connect. And use variables so you don't have to constantly say LocalPlayer.

1

Can you specify exactly what your error(s) is/are? Help us so we can help you.