So what I mean by this is I need to try send an item in Workspace as a variable and fire it to the client. The client is mean to pick this is up and set it as a local, but however this is not the case. It returns in the client as 'nil'.
--Server Script:
--I do have a local for the Player
local item = game.Workspace.Item
local event = game.ReplicatedStorage.ReVent
ReVent:FireClient(Player, item)
print(item) -- this works
The script is in ServerScriptService by the way.
--Client Local Script (PlayerGui)
ReVent.OnClientEvent:Connect(function(Player, item)
print(item) -- prints nil
end)
Any help?
