I have a script which works in studio but the problem is.. is wont work in game. The thing is in the game it shows the rope when I shoot it but I get stuck and I cant move.. in studio that doesnt happens and I can swing.
Any help please?
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Mouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
--/// Services
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local UIS = game:GetService('UserInputService')
local RunService = game:GetService('RunService')
--/// Main
local Humanoid = Character:FindFirstChild('Humanoid')
if Humanoid then
Humanoid.JumpPower = 100
Humanoid.WalkSpeed = 20
end
local Clicked = false
Mouse.Button1Down:Connect(function()
if Clicked == false and Mouse.Target ~= nil and Character:FindFirstChild('LeftHand') then
Clicked = true
local Pos = Mouse.Hit.p
if Character:FindFirstChild('HumanoidRootPart') then
local Sound = Instance.new('Sound',Character.HumanoidRootPart)
Sound.SoundId = 'rbxassetid://273574119'
Sound:Play()
end
Part = Instance.new('Part',workspace)
Part.Size = Vector3.new(1,1,1)
Part.Transparency = 1
Part.Anchored = true
Part.CanCollide = false
Part.CFrame = CFrame.new(Pos)
local Att0 = Instance.new('Attachment',Player.Character.RightHand)
local Att1 = Instance.new('Attachment',Part)
Rope = Instance.new('RopeConstraint',Player.Character.RightHand)
Rope.Color = BrickColor.new('Institutional white')
Rope.Visible = true
Rope.Length = (Player.Character.LeftHand.Position - Part.Position).magnitude
Rope.Attachment0 = Att0
Rope.Attachment1 = Att1
--// Force
Force = Instance.new('BodyForce',Player.Character:WaitForChild('HumanoidRootPart'))
while Force ~= nil and wait() do
Force.Force = Camera.CFrame.lookVector * Vector3.new(100,0,100) --Force
end
elseif Clicked == true then
Clicked = false
if Rope then
Rope:Destroy()
end
if Part then
Part:Destroy()
end
if Force then
Force:Destroy()
end
end
end)
--/// Climbing Web
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Q then
ClimbingWeb = false
if Rope then
ClimbingWeb = true
while ClimbingWeb and Rope do
Rope.Length = Rope.Length - 2 --PullPower
RunService.RenderStepped:Wait()
end
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Q then
ClimbingWeb = false
end
end)
--/// ReleaseWeb
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.E then
ReleaseWeb = false
if Rope then
ReleaseWeb = true
while ReleaseWeb and Rope do
Rope.Length = Rope.Length + 2 -- ReleasePower
RunService.RenderStepped:Wait()
end
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.E then
ReleaseWeb = false
end
end)
This works in studio but in-game I get stuck when I click the mouse to shoot the rope constraint

5 comments
What script type is it?
Any in-game errors?
@incapaz Its a LocalScript inside StarterPack. @Alphanium Nope, the rope works, I hear the sound but get stuck and unable to move, unlike in studio where I can swing.
Probably an FE problem, not really sure .
Next_Byte is most likely correct, it's a FE problem. The client alone can't do what you're trying to do now that FE is always on/mandatory. You would have to use remote-events and change up your script a bit.