Seems weird to be doing it this way but if there is a better option then please let me know. Basically I have variables to confirm and do things if variables are a certain state for a player. Is there a way I can save those variables on Player Saved Data to make things easier and more optimized to keep me from going crazy in finding ways around it. Since I don't know a direct counter option from doing things a better way.
Thanks In Advance!

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Yea I know how to retrieve. I think I should have mentioned this beforehand but I would like all of Data Saving on one script (respectively per thing I'm actually saving). Now with that being said all I know right now to make things accessible universally is by using _G. but I feel for safety reasons I need a better way. I have an idea on what I could do but I'm not really 100% sure.