So, I'm trying to basically, if someone clicks on a part is plays an animation that's been added to the character. But, after testing, if you jump/the idle looking around animation/walk while clicking the part, it'll play both animations.. Is it possible to stop all other animations in a localscript? I've tried everything I know, yet nothing seems to work...
COMMUNITY QUESTION
Stop all other animations on a local player before starting a new one?
1 answer
local ActiveTracks = Humanoid:GetPlayingAnimationTracks()
for _,v in pairs(ActiveTracks) do
v:Stop()
end
lol! found something! :oopsy:
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2 comments
Do post the scripts thanks.
set your animation's priority to action to allow it to play over other animations