script.Parent.CornerWedgeAlpha.Touched:Connect(function()
if debounce2 == false then
debounce2 = true
for i,v in pairs (script.Parent:GetDescendants()) do
if v:IsA("Part") or v:IsA("CornerWedgePart") then
local fire = Instance.new("Fire")
fire.Parent = v
end
end
end
local explosion = Instance.new("Explosion")
explosion.Parent = script.Parent.Part
explosion.BlastPressure = 40000
end)
^ this explodes like normal
script.Parent.CornerWedgeAlpha.Touched:Connect(function()
if debounce2 == false then
debounce2 = true
for i,v in pairs (script.Parent:GetDescendants()) do
if v:IsA("Part") or v:IsA("CornerWedgePart") then
v.Material = ("Corroded Metal")
local fire = Instance.new("Fire")
fire.Parent = v
end
end
end
local explosion = Instance.new("Explosion")
explosion.Parent = script.Parent.Part
explosion.BlastPressure = 40000
end)
^ this explodes with much less force
do materials have effects on mass or is my script wrong in some way?

1 comment
denseness isn't weight