I only currently know how to use bool values while functioning remote events from either the client or from the server... I want to undisable a local script from PlayerGui from using an Remote Event that fires from the Server-To-Client.

I know the basics VVV

Script:

function eventsetup(plr, ...)
	script.Parent.Event:FireClient(...)
end

Localscript: (DISABLED)

Any Ideas?

1 comment

0

Local Scripts have a Disabled property under them. If it's checked then its Disabled. Btw, "Enable" is a better term than "Undisable".