So the maximum requests per minutes in my game would be 60+35(max players)*10 = 950. However every player has over 50 (54 currently) values to save, which means that 1,890 requests will be sent if I'm correct. Does this mean that it won't save some of the values? Should I not have it save every 5 minutes and just keep it so that it saves when the player leaves, or is there a better option?
COMMUNITY QUESTION
Is saving every 5 minutes a smart idea in this situation?
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I'm pretty sure the requests are how many calls to SetAsync. What I mean is I don't think it depends on how many things you want to save, but the amount of calls made to SetAsync. I could be wrong though
Doesn't every value make one call? Or is it one per player?
Per key.
Oh okay.