This script worked before but all of a sudden, the text won't show up and it wont teleport the player. It does countdown the int value
local function gi()
local int = game:GetService("ReplicatedStorage").int
local ni = game:GetService("ReplicatedStorage").nint
local bo = game:GetService("ReplicatedStorage").gfd
while true do
wait(1)
if bo.Value == true then
int.Value = int.Value - 1
if int.Value == 0 then
bo.Value = false
end
else
int.Value = 0
end
end
int.Changed:Connect(function()
script.Parent.Text = "Intermission = "..int.Value
end)
if int.Value == 0 then
script.Parent.Visible = false
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character:SetPrimaryPartCFrame(CFrame.new(-184, 0.5, 141))
end
end
end
end
game:GetService("ReplicatedStorage").fui.OnClientEvent:Connect(gi)

3 comments
Can we see your other script?
What are the output errors? You might have changed something.
There are no errors in the output